Topology

воскресенье, 30 сентября 2012 г.

New script: Wizard_Scene_Structure 3.0.0



Wizard_Scene_Structure
CopyRight Alexander Kyshtymov 2012
Script for Rig Scene Stucture.
VERSION 3
!!!DOWNLOAD!!!











INSTRUCTIONS:


1. INSTALLATION


ON A MAC:                                                            

Put the script WizScStr.mel in the following path:              USERS/YourUser/Library/Preferences/Autodesk/maya/scripts/                                                                                 
ON A PC:                                                             
Put the script WizScStr.mel in the following path:              C:/Users/YourUser/Documents/maya/scripts/                                                                                                  
2. START UP MAYA, ENTER THE FOLLOWING COMMAND INTO THE COMMAND LINE OR THE SCRIPT EDITOR:

WizScStr() 

3. TO HAVE EASY ACCESS TO SCRIPT, CREATE A SHELF BUTTON 

WITH ONLY THAT COMMAND. EVERY TIME YOU HIT THE BUTTON,
THE RAPID RIG INTERFACE WILL POP UP. HAPPY RIGGING! 

     How to use:

     1. Type the name
     2. Press Helper button
     3. Scale
     4. Press Create button
     5. Enjoy

XXXNode01 - Character Node (e.g. ManNode01).globalControl01 - Rotate & translate character.

globalScale01 - Scale character.
globalCurves01 - Control group.
conrtolCurves01 - All Controls.
IKs01 - All IK.
bones01 - Joints
RIG_DO_NOT_TOUCH
geo01 - Geometry (character, eyes, teeth & etc.).
faceCluster01 - Face control.
blendShapers01 - BlendShape targets.
extraNodes01 - Other. 

вторник, 5 июня 2012 г.

Wizard_Controllers v1.0


Wizard_Controllers v1.0
I rewrote the script kk_controllers , by Karim Kashefy.
Use this script in rigging process for adding controllers to them.

Script can be

Color:
Use color slider to change color of controllers and any other things in your scene. (in maya 2011 and higher - terribly buggy )

Lock&hide:
Lock or hide translate, rotate, scale and visibility of controllers and any other things in your scene.
Get lock and hide info from existing object in your scene by pressing get from selected button then by apply to selected button you can apply these info to another one.

mirror :
mirror controllers shapes from one side to another. (when there was a mirror, there was a frieze transforms)

Shapes:
Create a controller shape by simply pressing a button and if you have something selected in scene the controller's shape will snape to that.

Slider maker:
Press slider maker button to bring back slider maker window then set the height and width value of slider’s border and set value of slider’s handle and finally press make slider button.

Combine shapes:
Select child shape and parent shape then press combine shape button to combine these two to one.

Freeze transformations:
By using freeze transformations button you are able to freeze locked transformations of controllers and you don’t have to unlock them before freezing them.

Fixed and added
1. Fixed all errors of original scripts
2. Added new controllers (and all controls have uniform scale)
3. To give names to all controllers, and group them (control have suffix - _control, and group - _null)
4. Chek box "Group" - create one more group (group have suffix - _group)
5. Seach & Replace Names mirrored object & group.
6. Rename object by hierechy.

It is planned to add:
1. Interactive change the scale.
2. Work with attributes (add, delete, transfer, reorder)
3. expand the library of manipulators (waiting for suggestions from you.)


Special thanks to Valentin Dmitric (iNOD)




Instruction:
    1. put the wiz_icons folder to ...maya\20**\prefs\icons\
    2. put the wiz_controllers.mel to ...maya\20**\scripts\
    3. type following commands in command line (MEL mode):
            wiz_controllers ();


It's my first script. I need your respond.

TOPOLOGY

Topology (from the Greek τόπος, “place”, and λόγος, “study”) is a major area of mathematics concerned with properties that are preserved under continuous deformations of objects, such as deformations that involve stretching, but no tearing or gluing. It emerged through the development of concepts from geometry and set theory, such as space, dimension, and transformation.

What is the topology for the characters? I will say in their own words. Topology - the ability to respond correctly to the grid deformation. Stretch, squash, bend, twist ... etc.

Toplogy created by me:
Head & Face:

I found an old rendering of the head topology for a face of a humanoid character.
This topology is suitable for making faces of women, children and of course men.

And here is the proof. It's quick but clear. So.. A man, an elf-woman, a creature, a woman and a girl of 15 years old. I'm not saying it's the only competent topology. I'm not saying that you must replicate it exactly. It's just one of the good examples that works.

Sometimes artists prefer to create characters with eyes closed. This allows you to get rid of some problems when animating the closing of the eyes. It also avoids the straining of the eyelid's mesh when animating the character's cheeks.